Monday, August 1, 2011

The 0% Factor

Why be with a hero when you can be with a zero?
         No matter what the dice calculator might say, it is impossible to have a 100% chance of hitting. You could be rolling 9*5*10 vs a 2 def and still miss. There is no sure hit.

 
        Many have lamented on missing those high odds rolls. Putting all the time, resources, and energy into planning out a big attack only to have it snatched away by the dice is devastating. Both to your morale and the game.

        After much table pounding in anger at the dice, I have developed a philosophy that I call “The 0% Factor.”

        It is impossible to have a 100% chance to hit but it is very possible, and sometimes easy, to give your opponent a 0% chance to hit. If I play a game where every attack I make is at 10% chance of hitting but my opponent has a 0% chance of hitting, I win. 

Let's see Gorghadra get out of this one.

        Creating situations that remove your opponent’s ability to do anything is game winning.

        There are many methods of giving your opponent a 0% chance to hit. One of the obvious and commonly used is screening. If you protect yourself with units and buildings, you remove your opponent’s ability to attack you.

        Another method is out-ranging. If your opponent can only strike you up close while you can make ranged attacks, keep your distance. 

        Cloak is also a valuable tool in out-ranging your opponent. If you can remove your opponent’s ability to attack you at range while retaining yours, you are using the 0% Factor.

        Let your minions do the work. Question: if two units get crushed by a rampaging monster, which one hits the unit reserves first? Answer: who cares?  Let your units get stomped, rampaged, exploded, and flung around…if they are dishing out the damage to the opposing monster with your monster safe, that’s using the 0% Factor.

        You can also utilize the 0% Factor by making your opponent’s attack look so un-enticing they don’t even want to preform it. In other words, by positioning your monster and units you can turn your opponent’s low-percentage attack into a 0%. An attack not made is a missed attack. When using this tactic don’t be afraid to use the meta-mind game. Play your opponent as well as the board. Talk to him/her, let ‘em know that it is a risky attack or mention your retaliatory attack possibilities. Anything to dissuade the attack. Or, as a tactic, try to talk an opponent into a high-risk with retaliatory possibility attack. Although that kind of meta-mind gaming tactics will be saved for another blog.

        Of course you won’t be able to stop your opponent from attacking throughout a whole game. Some attacks will squeak through, but, limiting the quantity and quality of those attacks will assure you a win. If you relegate your opponent to making only 1 damage attacks at 90% while you are able to make 2 damage attacks at 85%, you have the advantage.

        So, quit blaming the dice on missing those high percentage rolls and start forcing your opponent into the 0% Factor.

May all your power ups succeed and all your strikes be super! 
Good Luck!

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